Devlogs & Notes
Engineering Logs
In-depth technical writeups, netcode deep-dives, and release notes directly from our development forge.
3 Published Entries
Update
The Raven's Call v1.1.0: Server-Authoritative Tracking & The Routed RPC Fix
How we diagnosed Valheim's client-side zone simulation model and built the routed RPC bridge for dedicated servers.
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Where The Crow Flies: Building a Zero-Overhead Client Scout for Valheim
How we crafted an invisible client mod with batched damage accumulation and computed death causes.
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Behind the Forge: Dedicated-Server Netcode in Iron Cohort 22
A deep dive into batched snapshots, boid formation synchronization, and CSG collision in our experimental Godot & C# warfare project.
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