
Forged in Code. Built to Last.
Raven Iron Games is an independent development studio crafting server-authoritative tools, live telemetry engines, and multiplayer simulation frameworks in C# and .NET.
Our Projects
Active & In-Development Releases
Our Valheim server-authoritative telemetry suite and Godot multiplayer warfare engine.

The Raven's Call
Server-side Valheim chronicle, live telemetry, and player ledger.

Where The Crow Flies
Lightweight client companion mod for Valheim combat & telemetry routing.

Iron Cohort 22
Dedicated-server massive multiplayer warfare engine in Godot & C#.
The Studio
Zero Compromises. Pure Systems.
We engineer server tools and multiplayer netcode that solve real architectural challenges. From bypassing client-side simulation traps with routed RPCs in Valheim to custom boid snapshot codecs for 500+ entity battles in Godot, we build tools that withstand intensive production play.
Learn more about our philosophy →3
Projects Forged
v1.1.0
Server Engine
100%
Server Authority
500+
Sim-Actors in Netcode
Devlog & Notes
Engineering Logs
All logs →The Raven's Call v1.1.0: Server-Authoritative Tracking & The Routed RPC Fix
How we diagnosed Valheim's client-side zone simulation model and built the routed RPC bridge for dedicated servers.
Read more →Where The Crow Flies: Building a Zero-Overhead Client Scout for Valheim
How we crafted an invisible client mod with batched damage accumulation and computed death causes.
Read more →Behind the Forge: Dedicated-Server Netcode in Iron Cohort 22
A deep dive into batched snapshots, boid formation synchronization, and CSG collision in our experimental Godot & C# warfare project.
Read more →